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Text File  |  1995-01-07  |  7KB  |  107 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. BARREL                      362.19                                       ;208 
  8. MANCUBUS                     16.92                                       1L 
  9. CHAINGUNNER                  26.11         DEAF/AMBUSH                   6 
  10. CHAINGUNNER                  26.11         DEAF/AMBUSHMEDIUM_AND_HARD    6 
  11. SHOTGUN                       0.62                                       1 
  12. SHELLS                        2.47                                       8 
  13. SKULLSPITTER                  8.12                                       1L 
  14. SKULLSPITTER                 32.49         HARD_ONLY                     4L 
  15. SKULLSPITTER                  8.12         MEDIUM_AND_HARD               1L 
  16. IMP                          17.41                                       ;6 
  17. IMP                          29.01         MEDIUM_AND_HARD               ;10 
  18. KNIGHT                       30.46         MEDIUM_AND_HARD               5L 
  19. KNIGHT                        6.09         HARD_ONLY                     1L 
  20. KNIGHT                       18.27                                       3L 
  21. CHAINGUN                      0.93         MULTIPLAYER                   1 
  22. BERSERK                       0.62                                       1 
  23. BACKPACK                      1.24                                       2 
  24. DEMON                        73.39         HARD_ONLY                     11 
  25. DEMON                        46.70                                       7 
  26. DEMON                        66.72         MEDIUM_AND_HARD               10 
  27. BULLETS                       1.24                                       2 
  28. SHELLBOX                      0.62                                       2 
  29. GARMOR                        0.93                                       1 
  30. MEDIKIT                       2.47                                       4 
  31. FIRETHROWER                   7.11         MEDIUM_AND_HARD               1L 
  32. IMP                          11.61         EASY_ONLY                     4 
  33. CHAINGUNNER                   8.70                                       2 
  34. CHAINGUNNER                  13.05         MEDIUM_AND_HARD               3 
  35. ROCKETS                      14.85                                       16 
  36. LAUNCHER                      0.62                                       1 
  37. ROCKET                        0.15                                       1 
  38. MEGABALL                      0.62                                       1 
  39. BLUEBALL                      0.46                                       1 
  40. IMP                          20.31         DEAF/AMBUSHMEDIUM_AND_HARD    7 
  41. IMP                          23.21         HARD_ONLY                     8 
  42. SPIDER                       87.97         MEDIUM_AND_HARD               1L 
  43. ARACHNOTRON                  52.11         EASY_AND_HARD                 2L 
  44. ARACHNOTRON                 104.22         MEDIUM_AND_HARD               4L 
  45. STIMPAK                       4.64                                       15 
  46. SKELETON                      6.53         DEAF/AMBUSH                   1 
  47. FIRETHROWER                   7.11         DEAF/AMBUSHMEDIUM_AND_HARD    1L 
  48. SKELETON                     13.05         DEAF/AMBUSHHARD_ONLY          2L 
  49. SKELETON                      6.53         DEAF/AMBUSHMEDIUM_AND_HARD    1L 
  50. ARACHNOTRON                  26.05         HARD_ONLY                     1L 
  51. BFG9000                       1.24                                       1L 
  52. MEDIKIT                       0.62         HARD_ONLY                     1 
  53. POTION                        4.95                                      ;16 ;This item is inocuous 
  54. POTION                        0.62         HARD_ONLY                    ;2 ;This item is inocuous
  55. CELLPACK                      0.62                                       1 
  56. CLIP                          2.00                                       20
  57. ;                                            
  58. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  59. ;                                            
  60. ; At run-time this value is used to adjust the
  61. ; Max#of variable based on the population of
  62. ; the level being modified.  Using the strict 
  63. ; standard requires that one or more of the   
  64. ; items in the list above not have a specified
  65. ; maximum number of objects.                  
  66. ;                                              
  67. ;PER    396   ;Strict standard for exact placement 
  68. PER    240   ;Lowered Standard for easy placement
  69. ;                                            
  70. ; Deleting any of the PRESERVE lines will mean that
  71. ; the objects will not be taken from the original  
  72. ; level.  You will have to supply your own above. 
  73. ;                                            
  74. PRESERVE    PILLARS                          
  75. PRESERVE    LAMPS                            
  76. ;                                            
  77. ; THRESHOLD determines what a MEGA-GOODIE is.  
  78. ; MEGA-GOODIES are used to make the level fair 
  79. ; if the generator places a lot of enemies in  
  80. ; the level.                                   
  81. ;                                              
  82. THRESHOLD    75                                  
  83. ;                                              
  84. ; I.Q. Determines how intelligently the program  
  85. ; places objects in the effort to defeat you.   
  86. ; 250 is the default if it is not specified here. 
  87. ;                                              
  88. I.Q.    250                                 
  89. ;                                              
  90. ; EVEN sets the point at which the program must begin 
  91. ; placing MEGA-GOODIES into the level, on the   
  92. ; basis of the hardest difficulty rating.          
  93. ; The MEGA-GOODIES give you a fighting chance,  
  94. ; setting the value lower or <500 will increase the number
  95. ; of MEGA-GOODIES available to you in a the level. 
  96. EVEN    500                                 
  97. ;                                              
  98. ; If SPREAD is not set to a low value then
  99. ; a given sector may accumulate too many objects 
  100. ; this often makes the level impossible to finish
  101. ; or just ugly-looking.  Setting the value too low
  102. ; could make it difficult to place objects within
  103. ; a given wad file.
  104. ;                  
  105. SPREAD    15                                  
  106. ;                                              
  107.